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El dokuma Konya Kilim, Kayseri Kilim, Antik Milas Halı, Antik Yörük Kilim, Hint Kilim

Konya Kilimleri Kayseri Kimleri Yörük İran ve Antika Kilimler Hint Kilimleri

Yeni ve 2. El İnşaat Yapı Malzemeleri

Masa iskele, Beton Paspayı, Kalıpaltı iskele, Güvenlikli iskele

Fayer İnşaat Ergenekon İnşaat

The Orange Box

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GOLDMAN View Drop Down
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    Posted: 14-08-2008 at 23:55

It's hard to talk about what Valve's The Orange Box offers without immediately falling into an impression of some sort of late-night pitchman for fantasy knives and alternative cleaning products. That's partially because the name "The Orange Box" sounds more like some kind of citrus-scented bathroom cleanser than a video game, and partially because this five-games-in-one package is the kind of crazy deal that almost forces you to shout "Now how much would you pay?" With three amazing new games and two classics all in one package, it's impossible to go wrong with The Orange Box.

With all that Half-Life, you'd think that the other two parts of this package would be minor additions thrown in to make the deal sound more attractive. But Portal is probably the greatest thing about The Orange Box. It's a clever mix that combines first-person action with very focused puzzle-solving. It's also completely hilarious. The premise is simple. You're a woman who wakes up in a tiny box inside some lab facility run by a mysterious company called Aperture Science. You're presented with a portal that lets you walk out of the room and into another. From there, the game gradually introduces you to portals and eventually gives you a gun that you can use to fire portals onto walls, ceilings, and floors. Your primary and alternate fire buttons are used to create blue and orange portals, respectively, and walking, jumping, or falling into one portal sends you out of the other one. You can also pick up objects, such as large boxes, which often must be placed on large buttons to open doors so you can proceed through a variety of test chambers.

Along the way, a computerized female voice guides you...and misguides you. The dialogue from the computer supervising your test gets more and more overtly funny as you play and leads to a very satisfying conclusion, including what might be the best end-credit song ever written. Later puzzles force you to pull off some tricky portal maneuvers and require you to consider how much momentum you have when you enter a portal, given that the same momentum is carried with you when you come out the other side. So if you jump down into a floor portal and have the exit portal set on a side wall, you'll rocket out of that portal with the velocity you had when falling into the hole on the floor.
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